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Conina said:

Are you comparing the common resolution of PS2 games with the maximal video output of PC games?

If you can name a Playstation 2 game with a resolution that is substantially higher than 480P, I'm all ears.

Either way... The Playstation 2 couldn't hold a candle to the PC.

The PC even had Tessellation during the Playstation 2 era... Something that consoles wouldn't standardize at a hardware level until this generation.

Conina said:

How many PCs could play PC games in native 4K in the PS2 era?

Who cares? You are shifting the goal posts, which is a logical fallacy.
In short, that argument is irrelevant.

Conina said:

Either compare common resolution (480p - 576i for PS2 games) against common resolution (1024x768 - 1280x1024) or compare their maximum capability (1080i for PS2 games, f.e. GT4) with maximum capability (1600x1200 at the beginning of the PS2 era, 4K at the end of the PS2 era).

But then you aren't getting an accurate representation of the what the PC is capable of.
Plus I think you should actually look into how GT4 is actually rendered, it's not actually doing 1080i.

Plus the PC had 1080P CRT monitors in the mid 90's. So if 4k is to much for you, hows about plane jane 1080P? ;)

Conina said:

Yes, the PC resolution was always higher (one of the reasons I always prefered PC versions of multiplatform games), but the difference wasn't 0.3 MPixel (640x480) vs. 8 MPixel (3840x2160).

Except it was.
Again, the PC had 4k displays during the Playstation 2 era.
Heck, didn't want a 4k display? Then you could have grabbed a Matrox Graphics expansion module and ran with 3840×1024 or 5040×1050.

And PS2 games typically never exceeded 480P. Even the games that claimed they were "1080i" weren't actually 1080i.

Today the PC still exceeds 4k limit that the current "4k" twins support. 5k monitors are a thing.





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