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BraLoD said:
LethalP said:

Well how do you gauge hype? Looking at Youtube trailers:

Spider-Man - E3 2016 - 16 million views (103k likes)
                        E3 2017 - 30 million views (239k likes)

Horizon        - E3 2015 - 6 million views (76k likes)
                      - E3 2016 - 6.6 million views (54k likes)

It's not the only metric of measure, but your whole thing saying Spider-Man isn't on their level hype wise seems a bit strange? Then there's the notion that Spider-Man might do an Arkham City and be critically acclaimed, which will help sales a lot.

"I honestly don't see where are you coming from to think an Insomniac Spidey game will sell 10M copies out of the blue, it's like expecting Detroit to go and do it because it looks AAA". First off, who expected Guerilla Games to make something that would sell 7.6 million in it's first year? Killzone was no world beater. And I consider Insomniac a better developer than Guerilla. PS4 games with enough hype break peoples expectations, and Spider-Man has a lot of hype, unless you're living under a rock and can't see it. Detroit isn't in the same universe hype wise.

Sure, using Youtube trailers views to compare a pure videogame IP with a hugely popular movies character is somehow a metric to base videogame sales at.

As we can see Horizon last E3 video had 6.6M views and it sold 7.6M in a year, so as Spider Man had 30M views on its last E3 video we can expect it to sell 31M copies within a year, how could I miss it?

I hope I remember this thread in a year or so, I'll be happy if I'm wrong but there is not a single chance SpiderMan will sell close to 10M.

Why though? That's the question. Why is, say, Horizon a bigger deal than Spider-Man? Any perticular reason? Just a clear answer, no bullshit.