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John2290 said:

I don't understand. The indies today on PSN rival anything that was on consoles pre-6th gen and the AA games try their hardest to get quality above AAA 6th and 7th, some come close but the quality of AAA exclusives and some AAA multiplats, the odd few, that are releasing are so far beyond anything on previous generation in terms of quality. I think this is a quantity over quality issue or perhaps, people aren't looking at all platforms, including PC deeply enough...or maybe nostalgia plays into it.
Sure they're are some AAA companies that are screwing the pouch in some regards and releasing unfinished, microtransaction filled games but this is our own fault for giving into this shit all last gen. Hell, even if you're going for quantity you wouldn't have the time to play all games now from start to finish if you were playing 24/7 with some kind of godly insomnia power and you wouldn't end up playing games that are designed to be padded out or use gameplay loops of the same content to extend time instead you would play through finely designed content that can last dozens to hundreds of hours and never repeat the same content and to that point on the opposite end of things, you could play one game through the whole generation and still have fun with it such as Overwatch/destiny like games, and some people do.
Perhaps it's because the gen isn't over yet but I can't see why in 2021 we will look back and see this gen for the incredible, thing of beauty it has been. Warts and all.
There has never been so much choice of quality games in the history of gaming, it's never been so cheap or easy to buy a game and play it as your interest dictates. Millions of more people who never game or don't have the time now fill waiting time or stress relief with mobile games. We have three majour players, all with no clear fatal wounds and a PC ecosystem that the worst you can say about, is over saturated.
I just don't understand.

AND ... we can play all the games from previous generations if we so desire.

 

It's the opposite IMO. Due to the giant budgets of games and the the destruction of small/medium studios a few generations ago we now have an industry that doesn't take a whole lot of risks and keeps pumping out me-too games. You need to compare previous generations to the current one from the POV of being in the previous generation. OOT for those of us gaming at the time in 1998 or GOW4 today? OOT blew minds and shifted the entire industry in the process. Playing it back then was more enjoyable than playing GOW now. Mario World is still a better platform game than virtually any indie title has ever been since then. Goldeneye was such a revolutionary multiplayer and single player FPS that there was nothing that could touch it for years. Playing it back then was a much bigger mind blow than playing the latest iteration of COD today. And that mind blow translates to more powerful memories and enjoyment. MGS in 1998 was a revelation - new MGS4 and 5 might be more polished, but nobody that played the original on release is going o get the same type of emotion and enjoyment out of the new releases as they did out of the original in 1998.

What developers need to do is take risks and create experiences that can create the kind of monumental memories that the best games on the SNES/N64/PS1 did in their day. Today we have a lot of very polished games. But not many games that are going to stick in your memory the way Mario 64 or OOT did and it's regardless of the age you played them at.