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John2290 said:

Thank fuck we don't have to remember lists of combos to get the meat of the game to show, most people who play 7th gen H&S end up button mashing or sticking to basic combo's anyway, Only elitests have a problem here and if elitists of the genres got to decide the course of those genres they'd never evolve and stay perfectly stagnant. 

Boy this subject always brings out the best in people.

I think it's more than a little presumptuous to declare that the only people who try to learn the mechanics of an action game beyond basic combos/button mashing are "elitists." The depth and complexity of action titles are what gives them replayability; makes them more than just one off experiences that you can revisit almost endlessly as you try to improve to the point where you can tackle the harder difficulties. I'll grant that titles shouldn't require players to remember long combo strings to beat the game on normal (although I can't think of any that do off the top of my head), but there's no reason to remove the majority of a game's complexity outright just to cater to people who don't plan on playing through multiple times and learning the game's mechanics. A game can have a significant amount of depth while simultaneously still being accessible enough for players going through on a first go around who just want to use basic combos/button mash; Bayonetta and Wonderful 101 are both excellent examples of this.