Rockstar has spent the last eight years building a world. Not generating one procedurally but crafting one by hand. Red Dead 2 embraces new technology to realise those core ideas in new ways – a more detailed, immersive, and interactive open world, where fun is every bit as important as fidelity. But this new world, unlike previous ones, hasn’t been made by a single Rockstar studio but all of them, functioning as a single team, working constantly, for the best part of a decade.
“We've done it out of necessity. It used to be that a 50-person team could make a game, and then it just got bigger and bigger and bigger,” Nelson tells me. Since work began on the project, Rockstar has gradually consolidated all of its studios into a single team spanning the globe. So whereas previously it shipped games made by Rockstar North or Rockstar San Diego, Red Dead 2 will be presented as a Rockstar Games Production. A global effort.
The PS5 Exists.








