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A new IGN article. I'll post it here and add it to the OP:

http://uk.ign.com/articles/2018/05/04/how-rockstar-is-making-its-open-worlds-even-better

Nelson continues to tell me about all the household duties required to maintain the camp beyond lining stomachs, and how the principles of camp life can be scaled and applied to a town. The amount of detail suddenly becomes dizzying. But everything Nelson tells me can be traced back to a simple and elegant idea – “the real world runs on a schedule” – upon which complexity has been added gradually, layer upon layer. A camp becomes a town, which eventually grows into a city.

The endgame is to create a world inhabited by characters who exist independently of you. Like the real world. They’ll have conversations among themselves, which will branch and change depending if you’re nearby or get involved. NPCs aren’t there simply to give you missions or upgrade your items. This world doesn’t revolve around you.



 

The PS5 Exists.