By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NJ5 said:

http://www.psu.com/Sonys-Phil-Harrison-on-Unreal-Engine-3-News--a739-p0.php

Emphasis mine:

Sony Computer Entertainment Worldwide Studios (SCEWW) president Phil Harrison has conceded that the company did not provide developer Epic with sufficient help whilst preparing the Unreal Engine 3 for use with PlayStation 3, later assuring that the situation has been addressed accordingly.

"If we’re honest, we didn’t do enough of a good job supporting them and getting them the tools and technology early enough”, said Harrison, in an interview with US publication Game Informer. "Also, Epic isn’t a huge company. They don’t have unlimited resource. We have parachuted in some of our SWAT team of super engineers to help them. Specifically, to optimise for SPUs, which are the point of difference that the Cell Processor has."

Additionally, Harrison also touched on the benefits it would bring for developers working on both PlayStation 3 exclusive software or multiplatform titles, adding, "The benefits that it yields to end developers, whether they’re writing exclusive titles or multiplatform titles, is that the performance on PS3 goes up exponentially - and it will make for a much better game experience.”

(...)

I guess Phil Harrison is also part of the conspiracy? Maybe Microsoft paid Atari to pay Harrison to say this, before he left his job at Sony.

Geez, Microsoft sure is evil!

 

 

That article is a year old.  SE said they didn't get the game working until after UTIII came out.

I have a feeling Epic is withholding dev tools again, which was the reason why SK sued them in the first place.  Epic optimized UE3 for the 360 through the development of Gears of War, but didn't get the advancements made during development out to their licensees until long afterwards. 

It seems all the optimizations Epic made for the ps3 while developing UTIII also had a delay in getting to their licensees.  Instead of sending out updated toosets periodically improving and adding new features as they were developed, they waited until their own game was 100% completed, presumably so that their title could get to market first.