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Stealth sounds like it's a thing and I'm happy with that:

For Red Dead Redemption 2, we tried to go further in the interiors. You can go into a house, open the drawers, take the jewelry in the drawers. Small things in even smaller things, so that the world is the deepest and most credible possible. From big coffers to small pockets in people's jackets, you can steal everything, without ever knowing what you're going to fall on. We tried to create a consistent world in which it is possible to jump and hold onto a train running at full speed, enter the cars, find a bag, open it and take what's inside, come out the train without being spotted, all this will be possible.

Hair will grow: 

Yes quite ! The beard too. But this time, it's only by subtraction. Not like in GTA V where you could go to the hairdresser and go out with a beard and even longer hair. You will have to wait for your beard to grow and ask you if you want to shave it, or just the chin, or the mustache.On the other hand, once it's cut, you have to wait for her to push back to return to the barber's.So yes, at Rockstar, we live constantly in this world where "Yes, we do too much and we are a bit crazy in our head and sometimes we have to know Stop now". This is what is difficult, knowing how to draw the contours of what we want to do, and allow all the elements that we managed to integrate inside are connected between them. We did not want to cheat with "smoking mirrors" to hide the connections, everything had to be "seamless", without transition, natural, in order to keep the player immersed in this world, without cheating and without revealing the limits of development (an invisible wall for example, note). Once the decision is made to make a coherent and organic world, we have to go all the way to avoid imbalance and lag.

Last edited by GribbleGrunger - on 03 May 2018

 

The PS5 Exists.