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Eventually VR arcades might become popular thing...though they require a lot of space compared to arcades of the past, so I don't see them ever being as big of a bussiness as in golden age of arcades.
Once reasonably priced, non-tethered, ~210/130 degrees FOV (like StarVR), with high resolution displays, eye tracking and foveated rendering, headsets arrive, I guess VR might hit mainstream big time.