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Chazore said:

I didn't really see it as much that way back then as I do now. I thought it was bad of them at the time, to toss out tech that needed more refinement (like their hairworks). The thing that still gets me, is when they show off new tech and claim it will be supported by their latest and newest cards, but then said newest cards have issues trying to run said tech. That's when I turn around and go "it doesn't do what it says on the tin". If they are going to market tech for their new cards, one would expect the new cards to actually run the tech decently, rather than poorly and calling it "demanding". Yes there can be some demanding tech out there, but really, their aim should be to get it "working", rather than forever being used as a small feature to sell GPU's.

Hmm, would you say that about the technology behind Crysis and the CryEngine during it's time of release ? 

Chazore said:

If they advertise RT with their upcoming cards, and those upcoming cards cannot handle said tech then yes, I'll likely stand up, because their latest and greatest should be their latest and greatest, not their second to third best. Imagine if the space race went the way Nvidia does with tech and their GPU's, we would have never managed to land on the moon for a very, very long time if we went the Nvidia route. People made progress and they made it fast.

I think that if Nvidia wants to show off their RT tech, they need to refine it and then and only then, present it fully on their latest and greatest, that can actually handle it without a colossal performance loss (because atm they need Titans to execute it in general).

Welp, I guess the day of you protesting against Nvidia is coming sooner than expected because most of these demos are running at 30FPS with a Titan V or using multiple GPUs but Nvidia isn't entirely at fault when Microsoft wants to push their new standardized DXR (DirectX Raytracing) API too so there's no reasons for games to not use it when it became an industry wide standard ... (ray tracing has a crazy performance impact that I'd be surprised if your framerate wasn't cut by a factor of at least 2 so most setups won't be able to run with this graphical effect at 60FPS) 

Chazore said: 

You can make amends and go with the flow, but for me, I'm not into the whole 30fps deal on PC, so I'll very likely skip said tech, provided it has the options to disable them. I chose HBAO+ and improved shadows for Dying Light because I could afford taking on those enhancements. I turned off hairworks for Witcher 3 because it became taxing, yet I also keep it fof on XV due to the fact that they only implemented HW for the mobs in the world and not NPC's and player characters. 60fps is my lowest limit on PC, so it's either 60fps and above or bust.

Having more options to tweak with is nice, which is why I try to find a nice balance between visual quality and performance. I was doing this just last week with some mods for Skyrim SE, where I discovered that a 4k mountain LoD mod ended up becoming quite taxing, that it put me down to 40fps in areas around the map, so I removed the mod and settled for the 2k version, which keeps me at 60fps.

I guess shadow tech is taste dependent, as I like PCSS than I do for regular soft shadows. I liked it in Dying Light, but obv with GTA V it was different for me, so I chose the default shadows.

Yeah, exclusivity is what the consoles do, like they've done for decades. I don't see why one company cannot try at having and advantage over the other. Sony clearly has a huge advantage with the Japanese market and devs than MS does, yet no one here is screaming for Jap devs and Sony to give up that market for MS to claim.

Well, we're mostly locked in because Apple cba with gaming to this day and Linux is still Linux. Valve also seems to have forgotten Steam OS over time as well, so really we're out of really good options when it comes to an OS.

HBAO+ is extremely meh and so is SSAO, both pretty much nearly do the same since HBAO is just a different way creating soft shadowing using screen space methods. If I have an option then VXAO would be a godsend but it sucks that nearly no games implement it and even obscurance fields like Sniper Elite 3/4 (TLoU and Uncharted 4 use pretty similar solution) would be a massive improvement over HBAO/SSAO cause screen space soft shadowing sucks some ... 

I agree that shadow tech is mostly taste dependent since their pretty much physically incorrect aside from the ray traced variety but PCSS has some pretty serious artifacting issue like light bleeding and GTA V is a only mild example of it so there's plenty of far worse cases which can be constructed and it's a PITA for developers having to workaround the issue by getting their content to play nicely with it. We really need to kill PCSS since it's a downgrade from regular shadows with HFTS and never look back on it ... 

To me I see that exclusivity can be a part of competition but it can also be abused as a monopoly so we have a dilemma but we've went so far to look away from the latter so it has become an acceptable compromise to most ... (I genuinely believe that Microsoft has better interests for it's Windows customers than most other corporations so they care enough about retaining them to fix their own mistakes) 

Apple doesn't care about PC gaming but there's just so many other issues with macOS that it's just not worth using for anything else either and Linux gfx stack is plain vile to developers ...