greenFizz said: Wow! Microsoft is losing so bad this generation that Sony fans are forced to cannibalize each other. |
We have to discuss greatness from wherever greatness is.
danasider said: "This is an opinion piece. Feel free to disagree." Almost every following post flames OP despite the first 2 sentences. Why are people so touchy? Can't people have opinions? |
You didn't see the original post and how he have been responding as well.
GOWTLOZ said:
1. You said you played on hard. There is a very hard mode. Were you saying highest available initial setting? 2. Mechanical depth in a game is measured by the mechanics. Uncharted has shallow and straightforward mechanics without any variance. God of War games have a deeper pool of combos hence have greater depth. You can't compare it to a sport. 3. Doing each combo by itself is easy. Chaining all those combos like in the video is incredibly difficult and takes phenomenal skill. I told you, the game developers themselves were amazed it was possible. You might not have watched the videos. You should. It not only gets my point across but is entertaining as well.
Yes!
Devil May Cry 3 handles its gameplay depth better than God of War 3 because of the things you stated. Doesn't make it lots deeper. Its just that Devil May cry 3 has better AI and enemy waves and the style meter is amazing incentive to mix it up. Still God of War allows nearly the same skill ceiling just doesn't require you to be that good to beat the game. I would say it does require lots of skills to do the Challenge of the Gods in God of War 3. In the campaign, Chaos mode requires you to be really good but not to the extent that Dante Must Die in Devil May Cry 3 does. Still the option is there for those who need that depth. Watch the videos I linked there. The developers didn't know such combos were possible and that shows the amazing depth it has. |
1. I played all that was available on the options of PS3 and PS4 (including if I'm not wrong Spartan as the hardest one).
2. You will keep confusing size and variety of combos to depth, it isn't, but no point in keep discussing it.
3. Being able to do above and beyond what is intended doesn't really address your point. I can start to slide on a slope, jump in the middle and do a headshot using a shotgun on UC. Does that put depth on the game or just show I can push the boundaries of the game logic?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."