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Chazore said:
fatslob-:O said:

I'm not exactly quite sure what it was but you once viewed Nvidia conspiring with their GameWorks technology to cripple their older and their competitors hardware thinking that the performance impacts of these graphical effects were unreasonable and that they were acting anti-consumer (those effects could turned off) in those who wanted the best possible experience for a reasonable performance ... 

I have an interesting question, are you going to disapprove of them again for pushing GameWorks RTX (I think we have an absolutely quality of life improvement here) that'll probably "cripple" all of the GPUs out there to the point where they can't maintain even a stable 30FPS aside from their own top part next gen achitecture (after Volta) or will you finally give in to stop chasing the absolute "best" graphical effects ? 

I've learned that "we" which is us PC gaming "master race" if consoles were to represent the "peasants" can't have it all compared to the "gods" behind rendering farms or offline rendering but even they too have a limit ... (we have to actually denoise a ray traced output in the foreseeable future while they can use however many ray samples they'd like) 

I know we'll never be able to get close enough to movie quality rendering so I made amends to potentially deal with 30FPS if devs will include these demanding graphical options regardless of GameWorks in the future ... (I don't think I'd be willing to go any lower than 30FPS since I won't enable any better graphical effects so that's my "limit" or where I draw the line) 

PC is all about those options to customize your experience IMO so I do not believe that lower end options are something to be shunned about even though I prefer having the best graphical effects as much as possible ... 

As for their tech, I really dislike PCSS (holy, look at those disappearing shadow cascades and I have no idea why developers just keep working around the flaws either when there's a better solution known as HFTS) just as some of the PC gamers really hate motion blur but the rest of their tech is fine ... 

And yeah every businesses should judged by the same standards so exclusivity is to be expected to be used to gain a competitive advantage ... we're already vendor locked with Microsoft to Windows so i don't see a problem with another vendor lock-in) 

I didn't really see it as much that way back then as I do now. I thought it was bad of them at the time, to toss out tech that needed more refinement (like their hairworks). The thing that still gets me, is when they show off new tech and claim it will be supported by their latest and newest cards, but then said newest cards have issues trying to run said tech. That's when I turn around and go "it doesn't do what it says on the tin". If they are going to market tech for their new cards, one would expect the new cards to actually run the tech decently, rather than poorly and calling it "demanding". Yes there can be some demanding tech out there, but really, their aim should be to get it "working", rather than forever being used as a small feature to sell GPU's.

If they advertise RT with their upcoming cards, and those upcoming cards cannot handle said tech then yes, I'll likely stand up, because their latest and greatest should be their latest and greatest, not their second to third best. Imagine if the space race went the way Nvidia does with tech and their GPU's, we would have never managed to land on the moon for a very, very long time if we went the Nvidia route. People made progress and they made it fast.

I think that if Nvidia wants to show off their RT tech, they need to refine it and then and only then, present it fully on their latest and greatest, that can actually handle it without a colossal performance loss (because atm they need Titans to execute it in general).

 

You can make amends and go with the flow, but for me, I'm not into the whole 30fps deal on PC, so I'll very likely skip said tech, provided it has the options to disable them. I chose HBAO+ and improved shadows for Dying Light because I could afford taking on those enhancements. I turned off hairworks for Witcher 3 because it became taxing, yet I also keep it fof on XV due to the fact that they only implemented HW for the mobs in the world and not NPC's and player characters. 60fps is my lowest limit on PC, so it's either 60fps and above or bust.

Having more options to tweak with is nice, which is why I try to find a nice balance between visual quality and performance. I was doing this just last week with some mods for Skyrim SE, where I discovered that a 4k mountain LoD mod ended up becoming quite taxing, that it put me down to 40fps in areas around the map, so I removed the mod and settled for the 2k version, which keeps me at 60fps.

I guess shadow tech is taste dependent, as I like PCSS than I do for regular soft shadows. I liked it in Dying Light, but obv with GTA V it was different for me, so I chose the default shadows.

Yeah, exclusivity is what the consoles do, like they've done for decades. I don't see why one company cannot try at having and advantage over the other. Sony clearly has a huge advantage with the Japanese market and devs than MS does, yet no one here is screaming for Jap devs and Sony to give up that market for MS to claim.

Well, we're mostly locked in because Apple cba with gaming to this day and Linux is still Linux. Valve also seems to have forgotten Steam OS over time as well, so really we're out of really good options when it comes to an OS.

https://www.phoronix.com/scan.php?page=news_item&px=RADV-OoO-Default
Valve still works on Linux.
They do a lot of work on the open source drivers.