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zorg1000 said:
potato_hamster said:


Yeah, the Switch exists. And? How are those PS4/X1 ports doing on it? Just a simple recompile after some slider adjustments? Couple weeks work maybe?

Nope. Not one bit. See porting to the Switch is actually more of the same. While developers using Unity will have an easier time (at a performance cost) PS4/X1 games generally are ported to Switch using the same concepts that PS3/X360 games were ported to Vita - adapting/replacing the engine until the it loads the game without crashing, reworking/downscaling all of the assets, simplfying models/rigging/animations, possibly downsampling the audio, rinse/repeat until you get something playable, then optimize/bug fix/add console-specific features until you go gold. This requires months of works and teams of professionals. This is not arbitrary. This is not easy. This costs real money.

Sony cannot have such a solution for a "portable PS4", can they? So, how does Switch prove anything again?

If you want to assume that there's some magic algorithms out there that are capable of doing this, be my guest, but at least be honest that it's little more than wishful thinking. And No, Microsoft's UWP doesn't actually apply to this at all . Please go and check it out, learn about how it truly works, and how that isn't going to help Sony make a portable PS4 at all. (I'll give you a hint: the minimum requirements of the PC games made under UWP aren't lower than the XBox One's specs for a reason).

Ya i cant see a "PS4 Portable" being any different than PSP/Vita.

PSP released 2 years before PS3 and was less powerful than PS2.

Vita released 2 years before PS4 and was less powerful than PS3.

PS4P would release ~2 years before PS5 and be less powerful than PS4.

 

Its not like you can just take the tech of PS4 and cram it into a $300 handheld device so a theoretical PS4P would be more like a PSP3.

What if PS5 will be release until they can make small PS4 apu that can fit the same size with Switch.