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fatslob-:O said:

LOL, looking back on things you became a lot more sensible about this topic and that's a positive result mind you ... 

Everybody should not assume that AMD have the purest intentions to make their software run well on their competitors hardware just as people shouldn't hold double standards against Nvidia for pursuing a similar tactic ... 

As far as the comparison between Hairworks and TressFX, both are two completely different technology. The former uses geometric representation for it's hair strands and the latter has a multi-layered transparent representation of the hair strands so both have their own pluses and downsides ... 

What things?.

I just look at AMD like I do any other company, that is one that exists to make money and isn't anyone's friend. Despite their "open source" attempts over the years, they still haven't managed to make it so that their "open source" tech works perfectly on all hardware, and even then they haven't really invented much in the way that would put them above Nvidia in almost every way (seriously, I haven't seen a plethora of articles stating that they've trounced NV in terms of tech and progress).

I think that Nvidia's partnership GPP program was quite trite, but outside of that I don't take issue with their tech, Their hairworks clearly needs more refinement, but their VXAO is naturally demanding for what it does, while HBAO+ and PCSS more or less work fine.

I think some people are just a bit tilted, in that they feel they shouldn't have to go out and buy NV hardware, which is pretty much what the big 3 do with their consoles. I mean, if you want access to the games and tech included in those Sony games, you're going to have to buy that system. If you want that G-sync monitor, you're going to have to buy an NV card etc. 

 

Both pieces of hair tech do have their up and downsides, which is why I think both can co-exist, rather than us just going with AMD only tech. I imagine this topic will rear itself once more, once Nvidia starts working more on their side of Ray Tracing tech. We'll no doubt get threads about how Nvidia should give up it's findings for free.



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