KBG29 said:
You're on point. If PS4 Mobile/Portable is the exact same chipset as the PS4 SS, then it will run everything with zero modification. If the PS4 Mobile/Portable uses the same CPU, but has to sacrifice some GPU power it would require a patch to games, but it would be extremely quick. You are still workng with the same CPU and GPU architecture, and working within Sony's custom API. It is not like porting from PS2 to PS3, or PS3 to PS4, or any combo with Vita. Even building a game for Switch and PS4 requires a massive amount of additional effort, because you have ARM, Nvidia, and two different API's. Best case scenario, PS4 Mobile/Portable just plays PS4 software with no need for modification. Worst case, you have a similar situation to the PS4 Pro, but it would be even simpler process. |
Agree with both of you, many people doubt because it will be like Vita, but in fact it will be more like PS4 pro or slim. It's just a variant of PS4 . It does not need a lot of resource and research .
In Marketing perspective, PS4 portable will be able to grab some of portable market cake that left from Nintendo. Sony will not aim to be number one at portability but they are are just utilizing tech that already have and grab some market.
Typical SONY product these days always cautious with risk and never start a new product that never exist before. They are seeing how switch work on the market, if it's good they will probably join on the fray.








