Hiku said: I've definitely enjoyed both types. Skyrim for example is very large and empty, but the atmosphere in the game (especially the music) made exploring it enjoyable for me. |
The only thing that sucks about Majora's Mask map size is that, even though in the real world there are extremely different climates based on direction, it is almost comically so in Majora's Mask. It wasn't that over the top until you realize that there's even ice on the field leading to the northern side of Clocktown
Anyways to answer the actual question of the OP. There doesn't need to be one or the other. It depends on the type of game. Sandbox games wouldn't work as well with small areas, for the most part. But a lot of games would. iirc the director of Mankind Divided made the game small because he liked the idea of an RPG that didn't need to boast about it's world size because content was so densely pact that you would feel like you're living in an actual district rather than just an empty world. Sadly I have not played the game yet, but stuff like Majora's Mask is a great example of this.