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KLAMarine said:
DakonBlackblade said:

K so he shouldn't go around posting a review as he is the only one who sees the truth when the fact is you he is biased. 

He can adress it as much as he wants, fact of the matter is stats are just stats, increasing them should not and will never change gameplay, not at large, they do in a way, if you have more defense and therefore can absorb more blows you migth get more reckless, if you deal more damage you might choose to rush a particularly dangerous enemy to get him out of the equation quickly and whatnot.

Being a fan of the old games does not mean you will dislike this, you claimed it would (or The Gamming Brit did). This new game has imense respect for the series as a whole, its quite beautfull to be honest, anyone whos a true fan will notice it real quickly.

None of those things are TLoU's inventions, those things happen in like 1 billion other games. And the puzzle part isn't even right, Kratos solves 99% of the puzzles by himself, when you need Atreus it is to shoot a magic arrow at some exploding thing or something like that, and you need to command him to do it so its not like getting a wooden raft for Ellie to cross a river at all. If the new GoW had no companion no one would be comapring it to TLoU. Also the old GoW had a tom of puzzles, probably more than this one has.

GoW always had a story, its just much better now than it was before, the game having an extra faccet does not make it worse, it makes it much better. Ive played the game for like 60 hours, at least 90% of those were exploring/navigating the environment and fighting, wich is exactly what you always did in this series, the main focus of the game is still the action and exploration. The combat is different but its just another take at hack and slash, one may prefer the old one over the new one, fine, but saying the gamming having a well developed story is somehow a detractor is wierd. Ppl with this mentaly is exactly the reaosn why all we get today are dumb multiplayer games with no substance at all.

"K so he shouldn't go around posting a review as he is the only one who sees the truth when the fact is you he is biased. "

>TheGamingBrit is free to post whatever he likes on YouTube.

"He can adress it as much as he wants, fact of the matter is stats are just stats, increasing them should not and will never change gameplay, not at large, they do in a way, if you have more defense and therefore can absorb more blows you migth get more reckless, if you deal more damage you might choose to rush a particularly dangerous enemy to get him out of the equation quickly and whatnot."

>TGB agrees with you that stats don't drastically change gameplay. I believe the point he was trying to make was he'd rather have unlockable moves (which he acknowledges are in this game and approves of) over unlockable stat points in a hack-and-slash.

"Being a fan of the old games does not mean you will dislike this, you claimed it would (or The Gamming Brit did)."

>I don't think either of us said that...

"None of those things are TLoU's inventions, those things happen in like 1 billion other games."

>Who said they were TLoU's invention?

"GoW always had a story, its just much better now than it was before, the game having an extra faccet does not make it worse, it makes it much better. Ive played the game for like 60 hours, at least 90% of those were exploring/navigating the environment and fighting, wich is exactly what you always did in this series, the main focus of the game is still the action and exploration. The combat is different but its just another take at hack and slash, one may prefer the old one over the new one, fine, but saying the gamming having a well developed story is somehow a detractor is wierd. Ppl with this mentaly is exactly the reaosn why all we get today are dumb multiplayer games with no substance at all."

>A story can be a detractor if a focus on the story interferes with gameplay. In this God of War's case, Cory Barlog seems to have not given Kratos the ability to jump because he thought it made less sense story-wise, an ability TGB would have liked in the game. An ability that could have opened up the way in which the player controls Kratos. Additional movesets could have been implemented.

Eric2048 said:

No, this idea that games need to be formulaic and never change is bad for the industry. it's one of the reasons i didn't like the most recent ratchet and clank. it's prettier than the previous games but does nothing different. sure, maybe it's good if you haven't played the previous games that did the same things only better. I hope they change things up a bit in the next game. I'm glad Santa Monica made the changes they did to God of War it's still fundamentally the same but it adds elements from other games to make it feel fresh.

Might have been because it was a remake of sorts...

 

Remake or not you can still see that the series formula is aging just look at the game right before that.

how well do you think the new God of War would have been received if they had stuck to the old formula hmm?

Would people be praising it as great game or would they be rolling their eyes saying "Here we go again".