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KLAMarine said: 

>TheGamingBrit is free to post whatever he likes on YouTube.

 >TGB agrees with you that stats don't drastically change gameplay. I believe the point he was trying to make was he'd rather have unlockable moves (which he acknowledges are in this game and approves of) over unlockable stat points in a hack-and-slash.

 >I don't think either of us said that...

>Who said they were TLoU's invention?

>A story can be a detractor if a focus on the story interferes with gameplay. In this God of War's case, Cory Barlog seems to have not given Kratos the ability to jump because he thought it made less sense story-wise, an ability TGB would have liked in the game. An ability that could have opened up the way in which the player controls Kratos. Additional movesets could have been implemented.

That does not make him right, it makes him very biased, anyone with any integrity should know they should not review things when they are biased, positively or negatively.

So its settled, he doesn't have a point, GoW has unlockable moves, it has more than that with customizable spells, talisman and enchantments, and it also has stats wich everyone in the conversation agrees don't ever affect the gameplay since they ahve started being use din videogames ages ago.

You definetly did, he sorta did, altough everyone knows he hates the series as a whole

You did, you called them "TLoU's convention" , they aren't and never will be TLoU's conventions.  Also you kinda ignored 90% of the point I made for lack of having how to refute it I asume, GoW has no relation whatsoever to TLoU, its a very different game, even the companions aren't comparable, Atreus and Ellie are apples and oranges.

Jumping has 0 to do with story, you can tell a story the same way wheter your character jumps or not, not jumping was a gameplay decision, they wanted a more methodical combat style and controlled exploration,  loosely inspired on the soul series I'd say, therefore decided against allowing the character to jump. And ye it would 100% change the exploration, but considering this aspect in this game is objectively good, this is not a detractor at all, maybe if you jumped it would make exploring worse, we will never know, it is a very real possibility tough, as is the one that itd make it better. As I said the game has a different take on Hack and Slash gameplay, anyone is allowed to dislike the new take, its personal preferences, that does not change the fact that what was given to us is incredibly well made. And we go back to what I said and you carefully forgot to respond to, GoW has always had a story, the story is just much better now, so they enhanced one aspect of the game, but the bulk of the game is still exploration and combat, the story is even less intrusive now than it was before cause you'd have a clear interruption in gameplay for it to be told, on this new GoW it is told as you play, there are almost no real gaemplay breaks. 

Also are you like this guy's PR or something, you speak like he is an entity with all the knowledge in the world "The Gaming Brit can do as he pleases" "The Gaming Brit is all knowing" "Everyone is dumb, the Gaming Brit saw the truth", let me tell you something, why don't you play the game and come to your own conclusions ?

John2290 said: 

That's dodge time right there. Pretty sure orange is dodge too.

Red is you can't block nor parry, so only dodge works, orange means you cant block but can parry, so you cna either parry or dodge.

Last edited by DakonBlackblade - on 01 May 2018