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Intrinsic said:

The issue is that all the things he complained about actually made the game better. Like he is complaining about shit just for the ake of complaining about them.

Too many/much walking scenes? Like what? when? How is it that I never got that from playing the game?

Here's God of War 3's opening. It takes three minutes before you get to do what will be the bulk of the gameplay:

https://www.youtube.com/watch?v=bH5ptvpS1ic

Here's God of War 4's opening and it takes almost 14 minutes before you're fighting. In those 14 minutes, there's substantial walking, rowing, and cutscene.

https://www.youtube.com/watch?v=Uj1UjPnXEDk

I think I prefer the former over the latter.

The first God of War was even quicker. Gameplay starts at 1:20

https://www.youtube.com/watch?v=_20c_V2Er88

Intrinsic said:

Unskipable cutscenes that eat up time, if you added up all the cutscenes in the game that were unskipable it would amount to around 15mins total. All the quest giving cutscenes were skipable

Might there be some video evidence that illustrates this point?

Intrinsic said:

RPG elements doesn't mix well? I am just speechless that anyone that has played this game can think that. Especially considering how unobtrusive and rewarding said elements were.

I think the point the video in the OP makes is that increasing strength for example doesn't change the fact that Kratos will still be swinging his axe just the same during fights. Compare that to old God of War games where upgrades meant new moves that were more damaging and involved Kratos adding to the list of maneuvers and combos he could execute.

Intrinsic said:

Change in VA comment? As I said, complaining for the sake of complaining. Its not like the new VA did a bad job or didnt sound like kratos.

I agree it seems minor but the point the YouTuber makes is that Kratos in this game doesn't feel like Kratos in the old games in part because of the VA change.

Intrinsic said:

And how did the story telling intrude on gameplay? This game has over 40hrs of total gaming content. Pure hard gaming content. More so than any other game on the market and only surpassed by full RPG games and multiplayer games.

In an interview from a month ago, Cory Barlog revealed the following:

"Jump combos are wonderful, and I was an advocate for them. When I arrived on God of War 1 there was no jump combat, there was no grabbing a guy in the air and slamming him to the ground. I added all that and I fought to put it in. But as I looked at what we were going to do on this game, I realized that we don't necessarily need it. It's a great thing, it's fun, but does it tell the story from a gameplay perspective of somebody who's in the "middle-aged god phase?" He's more measured now, he's more thoughtful, and he's more strategic. We didn't slow the game down arbitrarily. We did it to show that he's more competent, he's smarter. Because when I returned here, I realized that I made decisions in a different way. I'm older, I look at the world in a different way, and I'm surrounded with people who worked on God of War 1 who are all older. We've marveled at the fact that the way we used to make games was with a chip on our shoulder, thumb our nose at the man, prove everyone wrong."

https://www.usgamer.net/articles/god-of-war-director-cory-barlog-interview

The bolded part stands out and makes me wonder if what, according to Cory, is a great and fun thing was left out because of the story. You can't jump and grab bad guys in the air and slam them to the ground despite the fact that it would have been fun to do apparently because of the storyteller wanting to tell a story.

Intrinsic said:

These all sound like made up issues to me.

Oh... and he says this game lost something because its cinematic.... dude lost all credibility for me right there. GOW is pretty much the father of cinematic action games. Its pretty much been its MO.

I agree GoW has always had cinematic sequences, the YouTuber in the OP wouldn't say GoW games were perfect but see how God of War 3, 4, and 1 all start up and this newest one seems it's taking the cinematic aspects to greater extremes.

KLXVER said:
KLAMarine said:

Well that's sort of what I'm afraid of. That's what the YouTuber in the OP is afraid of.

Why? Do you really want a new game in your favorite franchise from people who aren't original or passionate about it anyway?

As long as a game is made in a way faithful to the franchise's roots, at least to a degree, I think things should be fine. GoW4 seems like a very extreme deviation from the franchise's roots, too extreme for TheGamingBrit at least.

John2290 said:
KLAMarine said:

Is there any fighting segments during climbing in God of War 4? I know there was in the older God of War games:

https://youtu.be/ssVMWEkwBkE?t=7m25s

(7:25) of

No, but at least for me, I never quite enjoy climbing in modern games, it seems like a chore no matter how it is tackled. the only climbing segment I can honestly say i liked was perhaps in GOW1 though where kratos escapes from Hades however that was just for the mindblowing factor of the experience as the series went on the climbing segments only got more and more of a cheap task. As for UC it only got better game by game but that's not saying much. Some people just want things to stay the same and to never change and if unprecedented success of a game which attempts to evolve from oldschool gameplay truly is a bad thing for the industry, which is a fucking insane statement, then perhaps all games should never attempt to change or evolve.

It certainly sounds insane but I never thought God of War would seek guidance from The Last of Us. It doesn't seem like an evolution, it seems more like borrowing from other games for the sake of wanting to tell a story.

Wanting to tell a story in a video game is nothing new.

Was the whole father-child dynamic not already covered with The Last of Us franchise?