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@Montana - Table Tennis for the Wii was released over a year after the 360 version, giving the 360 a good amount of time to sell units (since it launched to only 45k in America). Also the 360 version has Others data, whereas the Wii does not. Just pointing that out. Bully really hasn't done that bad.

But I agree with you Montana, I don't think Wii owners want a ported GTA4 game. It just wouldn't turn out good.

I think some of the problems earlier sandbox type games faced was that they weren't advertised very well, and weren't games that would sell all that well either way. Godfather and Scarface are the only two sandbox games I know of that are on the Wii (and No More Heroes is a wanna-be sandbox game), and neither of them were advertised. Also, the userbase wasn't really there. I would think a good sandbox game similar to GTA and Godfather, that has even half the hype that GTA4 did, would sell well enough to more than warrant the cost to make it.

Red Steel sold well simply because many people saw the demo (or well that guy playing it) at E3 06 (iirc). Seeing him block and attack using the wiimote caused enough "hype" to drive the game to over a million. Not really having any competition helped, but the first sandbox game to be a good game and advertise enough wouldn't really have any competition either. That's what I keep saying. If the big companies don't make Wii games that are similar to the HD console games, like GTA4, GT5, FF13, eventually some unknown developer is going to do it (or Nintendo will), they'll make a great game, that's comparable to the HD games, and advertises it CORRECTLY, and it'll sell well. The problem so far for 3rd parties is that they always fail to deliver in one of those two parts, they either make a bad game (take you're pick of games), or they fail to advertise it (NMH, Boom Blox). Unfortunately, bad games usually sell better when they're advertised, so the effect makes it look like bad games sell, so they just continue to make bad games. Those games have decent sales (usually 500k+, some like CarnivalGames, manages 2 million), but few manage Nintendo level sales. The difference is that Nintendo makes a good game, then advertises it. They also have the advantage that their games appeal to a broad range of age groups. If a third party came out with a GTA4 wanna be today, and it turned out to be a great game, it'd probably still fail simply because the 3rd party wouldn't advertise it, and nobody besides the hardcore users would know about it. Then Nintendo could come out 3 months later with the same exact game, advertise it, and it would sell 5 million. The 3rd party would simply say "only nintendo games sell on nintendo's console" without realizing that advertising does really play a major part of sales for a game.

No idea where I was going with that. Just saying that whatever developer is smart enough to take advantage of the void of good games in some genre's (such as sandbox games and real-life racers, like a GT game), and makes a good game in one of those genre's, and then advertises it right, will stand to make a good amount of money.

But yeah, I might be interested in a GTA game for the Wii if it's done right. GTA isn't completely my thing, but if they do it right, I might be willing to give it a shot.