I didn't. I said:
God of War has always had better gameplay than Uncharted. Some consider the older games button mashers, others call it too easy, and it all really depends on what difficulty setting you play. Play on Easy and Normal and it can be played as a button masher and it is easy and play it on Hard and Very Hard and you have to effectively use combos, strategise which weapon you use against which enemy and time your parries and your rolls. It requires great skill to complete a God of War game on Very Hard and you fully realise the depth of the combat system.
You can't keep doing the same combos on the highest difficulty. You have to be thoughtful when fighting waves of enemies, as there are a lot of enemy mixups. Uncharted is a good TPS game but its got little variety in enemy types apart from the last enemies in Uncharted 2 and 3. The hook does give it some more depth in Uncharted 4 and does the better AI but mechanics wise you can't do the amazing acrobatics like in God of War and God of War 3's weapon system puts it close to Devil May Cry 3's combat, you can juggle endlessly and parry nearly every attack but you need skills for that. Uncharted involves aiming and shooting with a trigger and taking cover, and the act of shooting and taking cover require no complex movesets so the skill ceiling isn't high.
I have plat for ALL GOW on PS3 and I'm just shy of one challenge to plat GoW3 on PS4 and I can tell you I didn't thought it to be hard. And to plat I had to play on the highest difficulties you know right?
Actually the limited moveset and human boundaries of Nate is what makes UC harder than GoW. Because with the right weapon, no ammo management and knowing the combos for each enemy and what sequence of enemies to kill first the game becomes a lot easier than UC and that was my point and you were saying as if UC was awful in almost everything and sounding as easy task while GoW was hard. Maybe for you it was hard or needed a lot of skills, but compared to doing combos on fighting games, combos on GoW1-3, Acension, and PSP Collection was mundane.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"