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On another note, I have to disagree about the final Liquid battle in MGS4, Vagabond. I actually thought that was one of the better implementations of storytelling Kojima has done in gaming. For once, he actually tried to include the player with his story to go for the "end of ends" feel and I thought it worked. Maybe (doubt it) he'll learn something from it.

The actual gameplay could have been loads better, though. That one button shit was pretty weak. More options should have been given to the player to make it more of a knockdown, drag out fight.




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