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MTZehvor said:

I'm suggesting you do the exact opposite; subtract, rather than add. Instead of recounting the entire scene where the problem you have with the game takes place and taking seven paragraphs to address two points, just quickly outline the problems and maybe spend a paragraph briefly describing the examples where the issues take place. For instance, if you think the shift in tone between the burning the wife's body and killing the troll is incongruous, something like this would suffice;

"The tone wildly shifts between the burning of Feye's body and the end of the first miniboss. It starts off somber, then becomes almost silly when Arteus spouts off a one liner worthy of a Saturday morning cartoon, and finally just embraces pure absurdity after the battle when Arteus runs up and starts stabbing the troll's corpse. It's hard to take the scene seriously when the characters' actions and dialogue are all over the place tonally."

That's not going to be a perfect example, as there's almost assuredly something I haven't included in there that's an issue to you, but I think it gets the point across. It sums up what I believe is one of your complaints in a succinct paragraph that's easy to read, and people won't simply skim over.

It's the mechanics surrounding and presenting those themes that are at fault. As I said, it is a game after all and I do recognise there has to be some tutorial moments leading up to the first difficult fight. Moments are set up in order to create a feeling or emotion in the player that makes the pay off more memorable. If the journey between those moments is too long or not re-enforced tonally, either through clever gameplay dialogue or contextual animations, then the pay off doesn't work because the player has lost that emotional narrative.  He/she is no longer connected and the final pay off feels jarring. 



 

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