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Intrinsic said:
All I will say is that you are looking at systems like this wrong, especially with how its implemented in GOW.

You are not supposed to unlock or want to unlock eberything. You are supposed to have a particular play style and unlock the stuff that appeals to you that will suit that particular style.

And just leave the rest.

Thats why a lot of the unlocks in the skill tree is GOW are independent and only tied to weapon level and not tied to first activating some other thing first. Its why you can stack perks across different armor/weapon types.

A skill tree is adding depth though, especially in GOW. Why, because there are things I want and I dont want and I feel better picking them. I also really love how a number of special things are tied to certain exact button presses, so the input doesn't change but the move changes depending on what you select.....

Anyways.......

Such an oddly specific comment that only focuses on one narrow part of my OP. It doesn't matter whether it's GOW or not(and I know you'll reply "well it's clearly a reply meant for other games as well" but it's clear why it's being written). 

To be frank, it's not just being able unlock everything. Although not being able to unlock everything is cool and adds more replay value along with actually choices for the player to make. Saying that these systems are made to adopt a specific style just seems wrong. In most Triple A games I've played with a tacked on progression system, they just let you upgrade every tree whether you've specialized in it or not. You can argue all day that "you're just supposed to upgrade one part, bro!" but many of these trees even split up multiple core tenets of a game that are equally important. I.E., they're clearly not made to "specialize" your character and are just there to give you the illusion of true progression because you're able to do more as you go on.... 

And if you want an example of a game that technically wants you to specialize in one game style but doesn't have nearly enough implementations of this idea to the point that the core idea of the game is ruined, I give you Dishonored.

I'll give you that God of War might not be an example of this, but that wasn't even the point of the example and I even stated it could possibly not be to the readers fancy ... 

Edit: Anyways, I'll leave this thread for a while so others can comment. If I replied and said everyone was wrong it wouldn't be a true discussion. Feel free to post ideas.