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All I will say is that you are looking at systems like this wrong, especially with how its implemented in GOW.

You are not supposed to unlock or want to unlock eberything. You are supposed to have a particular play style and unlock the stuff that appeals to you that will suit that particular style.

And just leave the rest.

Thats why a lot of the unlocks in the skill tree is GOW are independent and only tied to weapon level and not tied to first activating some other thing first. Its why you can stack perks across different armor/weapon types.

A skill tree is adding depth though, especially in GOW. Why, because there are things I want and I dont want and I feel better picking them. I also really love how a number of special things are tied to certain exact button presses, so the input doesn't change but the move changes depending on what you select.....