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"Leveling systems in games are always going to be, at best, a supplement for the progression you'd see in real life. The only games that are ever going to mirror true real life progression are competitive skill based games, like Arcade Shooters or Fighting titles, but that can be very linear and inconvenient for certain games. "

These are games.... why do they have to mirror real life?
I think alot of people enjoy the rpg elements, and being able to unlock skills that suit your playstyle (more choices is good right?).

"I'm playing God of War right now and I am overwhelmed by just how much unlocks and upgrades are possible. To the point where I am kind of turned off. Especially because I'm about 5 hours into the game and I still have to read text boxes about what each item does. If you don't like this example or disagree on this particular game, that's fine. But it's not a "God of War thing". It's a triple A game thing. "

Some people actually like that... How do you play Fallout? or is that another of these AAA games you dont like?