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VGPolyglot said:
Nautilus said:

Then what you argumenting with me about?You just agreed with me.Everyone knows the odds of winning games of chance, but the reward is so enticing that they dont mind taking the chance, especially when the ammount they need to spend for a chance to win is so low.If people had 0% expectation of winning such games, Cassinos wouldnt work, wouldnt be in bussiness.Its that slim chance to win, that "but if only" kind of thought, that small expectation to win, that makes people jump the gun and take a chance.

I mean, its only obvious.Everything you do, unless you are forced by someone to do so, you do with even the smallest of expectation to gain something out of it.

I don't know what you're arguing with me about either, since in my original post I said that the person's hopes are too high, not that he shouldn't have hopes at all. I clearly differentiated between hopes and expectations in my original post by using the two words separately.

*facepalm* But hopes and expectations are the same thing.You are comparing apples to apples.To expect something to happen is to hope for that something to happen.I dont know what there is not to understand.Look, what you mean is this, something I have already written some posts ago:

"What you are saying and what you mean is, is to keep the expectations in check.Expectations will be there regardless, but depending on how big they are, you be more dissapointed, or less dissapointed.But the expectation will be there regardless."

Just substitute expectation for hope, and you get your answer.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1