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Lafiel said:
CGI-Quality said:
Some of you really don’t expect graphical jumps? You guys have no idea. We aren’t even CLOSE to the ceiling.

At some point designers won't be able to increase the level of detail even if theres unlimited processing power as they can't put unlimited work hours into a scene. I think it will be tough to trump even GoW in that aspect.

Obviously I'm aware that current gen lighting models are nowhere near "life-like", yet the improvements real physical lighting/path tracing can offer are pretty subtle at this point (save for reflections) - the only thing I really need is more bounce/diffuse light / global illumination as unnaturally dark areas/corners have a negative influence on gameplay.

https://devblogs.nvidia.com/introduction-nvidia-rtx-directx-raytracing/

It's already here on ... kind of consumer level.