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Pemalite said:
DonFerrari said:

The 5m is a reference to 5 minutes, not 5M as 5 Millior users. So BC was so relevant to the X1 players that they didn't even play much when they got it.

I would actually need to see that data.
If they took the playtime data from a small selection of players and extrapolated those numbers against the entire Xbox user base... Then of course those numbers will seem paltry.

Would take some time to find the right source, so if you prefer to dismiss no issue. But the story was that they had some amount (millions) of players that started some of the BC game or mode (don't know exactly how it is started on X1) and also had a amount of some million minutes or something like that... and if you divided both numbers it averaged on 5 minutes per player, from which we could infer a lot of people just started and didn't even play and a lot also probably played like 30 min just to see what it was about and fewer really played BC to a significant extension of time. Sure it may have changed in the 1 year after with a lot more games being released on the BC but I haven't seem any news on that effect.

 

Here is what I can find on short search https://arstechnica.com/gaming/2017/06/backward-compatible-xbox-360-games-are-less-than-2-of-xbox-one-usage-time/

Edit: My math on the numbers where off, but still a low usage.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."