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caffeinade said:

Right: that is why I just consider it a console like "optimisation".
Like checkerboard rendering to reach 4k.
It sure as hell ain't the real thing.
However if you squint hard enough, sit far enough away, and apply a, subtle, blur: no-one will ever be able to tell the difference.

https://www.youtube.com/watch?v=x19sIltR0qU
Maybe someday.

It's far more invasive than just "console optimizations" ... 

Using VXGI over ray tracing affects rendering on a "fundamental" level. It won't matter how many samples you spend for VXGI compared to ray tracing when it won't "converge" to the correct result ... 

As far as the "real thing" is concerned, I prefer to define the deviation of reference vs approximate results as the mean square error ... (all of the recent DXR/RTX demos also using path tracing with denoising)