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ClassicGamingWizzz said:
Hynad said:

Good thing you're not at the helm.

- Get Hiroyuki Ito, father of the ATB and Gambit systems, and [co]director of VI, IX and XII, to direct FF XVI

- Nomura finishes KHIII and them join Kitase's team to finish FFVIIR. Once that is done, that team go on to produce a current tech level remake of FFVI.

- Third team works on something entirely new, or work on a new Chrono title that focuses on time traveling the way the first game did. 

- Nothing against them using the Luminous Engine again. Since the engine is some done and working, and they have experience with it. But I don't care if they use UE4 either. The important thing is that their games comes out on a timely manner. So they have to use whatever they must to achieve that.

- No need to put too much focus on remakes the way you did. We need new games. 

- Also, Sakaguchi got on stage for the release date reveal event of FF XV. Do whatever to court him back. Even if only to act as a consultant.


Willl fix for you :

Get Hiroyuki Ito, father of the ATB and Gambit systems, and [co]director of VI, IX and XII, to direct FF XVI - Good

- Nomura finishes KHIII and them join Kitase's team to finish FFVIIR. Once that is done, that team go on to produce a current tech level remake of FFVI. - They still have 1 ff7 part to finish and 2 after that, it will be ages until FF6 remake and i wanted it faster xD

- New Chrono title that focuses on time traveling the way the first game did.  You forgot Toryama disigning all the game, same style as dragon quest, after dragon quest 11 is released that team could work on it. Chrono trigger is one of the best games of all time

- Nothing against them using the Luminous Engine again. Since the engine is some done and working, and they have experience with it. But I don't care if they use UE4 either. The important thing is that their games comes out on a timely manner. So they have to use whatever they must to achieve that. Disagree with this, engine was a mess in ff15 and ff15 had lots of problems in terms of framerate and loading textures in the cities , AA was bad, etc.  Tabata studio is using it , maibe they can make it work better on consoles.

- No need to put too much focus on remakes the way you did. We need new games. They proved me they cant make masterpiece game like they did in ps1/2 era, maibe they can learn with their previous work

- Also, Sakaguchi got on stage for the release date reveal event of FF XV. Do whatever to court him back. Even if only to act as a consultant. DOubt it, sakaguchi is making shit games on mobile now,  that last one is boring and bad. Deleted it after 2 days.

- You have a point about FF VIIR probably taking ages to be completed. And I'd much prefer getting a FF VI remake over FF VII. But I would not want Nomura to be the one directing VI. He has his own style, and I don't think that style suits VI. If they could give that to Ito, that would be much better in my book. But I want XVI to be good/much better than XV... So it's a dilemma.

- The only thing that's really a mess in FF XV is the damn hair on the characters. That pixelation is so distracting. Other than that, the engine doesn't display any issues that aren't present in all other current gen engines running on consoles. Framerate issues were ironed out when they patched the "Steady" performance profile in the game's options. Although I'm not sure if its a feature exclusive to the PS4 Pro or if things got improved for the standard PS4 version. 

- Sure, the quality of the games that are made by what used to be Squaresoft really isn't as good as it used to be. But if they keep doing remakes, they can never really move forward.

- Sakaguchi is making the games he based on the budget he has. He isn't working for a big publisher anymore. He has his own small company, and he likes to spend his time surfing and go to dinners with old friends. xD But having him as a consultant wouldn't mean he'd make mobile type games. He'd just make sure the current developers stay true to the core spirit of the franchise. Something they have been struggling to do since FF X-2.