| ClassicGamingWizzz said: The only problem is this, no leaders that make good decisions. After ff12 is bad decision after bad decision. Just look at ff 15, look at the development of ff 7 remake that is taking the same mistakes, The leaders there dont learn with mistakes. Holy shit if i was the leader there xD -FF14 director making ff16, he saved ff 14 from disaster and made one of the best mmo of all time. -Tabata cleaning toilets. -Take Nomura from all projects and make him focus only on Kingdom Hearths. When kingdom Hearths he can work on remake. -After Kingdom Hearths is done that team will start work on ff6 remake. -Drop inhouse engines, all teams use Unreal. 3 teams, one for FF7 remake only, focus there all time until its done. Second for ff16. Third for FF6 remake. |
Good thing you're not at the helm.
- Get Hiroyuki Ito, father of the ATB and Gambit systems, and [co]director of VI, IX and XII, to direct FF XVI
- Nomura finishes KHIII and them join Kitase's team to finish FFVIIR. Once that is done, that team go on to produce a current tech level remake of FFVI.
- Third team works on something entirely new, or work on a new Chrono title that focuses on time traveling the way the first game did.
- Nothing against them using the Luminous Engine again, since the engine is now fully functional and they have experience with it. But I don't care if they use UE4 either. The important thing is that their games comes out on a timely manner. So they have to use whatever they must to achieve that.
- No need to put too much focus on remakes the way you did. We need new games.
- Also, Sakaguchi got on stage for the release date reveal event of FF XV. Do whatever to court him back. Even if only to act as a consultant.







