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Kristof81 said:
Kind of. At best PS5 will be as powerful as today's high-end PCs. In two years time, it will be considered mid-range. Apart from 4k60fps capable machine, I don't think it will look like generational leap in terms of pure visuals. I'm more interested in what devs (especially 1st party) can do with utilizing that Ryzen CPU to its full potential. We could see some very impressive (or even never-seen-before) physics and environments. So it might not look like a leap, but it will most definitely feel like it.

I think graphics have gotten to a point where it is pretty much impossible to be impressed by any kind of leap in terms of visuals. I mean, look at gow or a fully modded gta5 on pc. We're getting extremely close to photorealism (or actual animation, depending on the visual style).

Next will be physics, AI and world density, but I doubt those things will be able to provide the same level of amazement when simply looking at a game. What I mean to say is, we don't need to go much further in terms of visuals. We're "there" already. What we need, now, is consoles able to provide 4k/60fps gameplay (+HDR). Also, many devs are not able or willing to keep up with the current state of the art visuals. Developing a game that can take full advantage of today's hardware simply cost too much, we don't need to put devs under more pressure simply because hw could theoretically allow them to develop photorealistic games.