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Pemalite said:

Pure Ray Tracing is still a long way away. So you might as well put that expectation to rest.

What we will get is a hybrid Rasterization/Ray Tracing approach... We started heading down that path with Battlefield 3/Frostbite 2 on the Xbox 360/Playstation 3... But there is so much more room to move forward as compute gets significantly better, the transition is going to take time, it's not going to be an instant jump to pure Ray Tracing.

No need to worry, we can wait for built-in hardware acceleration for it like the PowerVR Wizard architecture ...  

It's all in the good days work for Microsoft (well I guess IHVs also deserve credit too) standardizing DXR ... 

Pemalite said:

There should be a strong likelihood of backwards compatibility.

But just because the chips use the same ISA, doesn't guarantee it though, lots of other things can change that breaks it.

This, there could be some hardware related bugs that some software takes advantage of or an undefined behaviour related to hardware implementations ...