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Jtyettis said:
sieanr said:
You know, its funny that you guys keep arguing this point against me when you own the game, and just spending a couple of minuets watching certain cutscenes will prove that they're not real time.

Play the cutscene at the end of Act 3 and look at the sky. You'll see tons of macroblocking. If that doesn't do it for you, then watch the cutscene at the end of Act 4. Again the macroblocking and posterizing will be most noticeable in the sky.

But I'm sure you'll keep claiming that everything is real time and 60fps. Speaking of which, do you still think that the egg scenes are in-game Leo-j?

 

 Well after playing and beating it to me it seems that some and some are not, but the transitions are very good no less. We already know that the game is running at sub HD non-true widescreen and being stretched. We also pretty much know that there are a few spots of 60fps but more often than not 30fps.

Don't get me wrong here, but I do know that some cutscenes are real time. In fact what you've stated is pretty much what I've been arguing. I have noticed that it can hit around 60fps inside buildings and looking at corners, and it usually only dips below 30fps when you get tons of action on screen. Overall I'm completely satisfied with the games frame-rate and graphics, but I just can't stand certain posters who have no idea what they're talking about.

 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"