AngryLittleAlchemist said:
Well that's actually the problem. What is or isn't a broken gameplay mechanic is up for debate. There are the obvious ones like what you mentioned. But there is a lot of nuance between the obvious and the obscure. |
Oh I am aware of those. Eg, like the tank controls I mentioned, or using a bow and arrow in KCD. Or being able to use Pauls deathfist in Tekken......
Some could look at stuff like that and call it broken (wrongly if I may add) simply because it doesnt work for them or they cant wrap their heads around it but thats just wrong because they aren't broken.
But the examples I gave are clear examples of broken gameplay...... and those arent subjective. Because they are broken. Something about the gameplay either prevents progression or makes progression too easy or at least easier than designed. Things like that usually gets patched out of the game if the devs have a choice.







