By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mar1217 said:

1. Nice, you're developping games now ? Tell me how it isn't complicated to mash these 2 styles together ? (I admit I was wrong about the engine part)

2. Cuz you know, cash and being famous is what's going to make the dub great ? What matter is the performances not the names nor the cash. Just an example, FE Echoes didn't have many recognizable VA's, nor did they have the production to do so. But what did they end up with ? One of the best english dub you could wish for any game localized from Japan, because it seems their VA's were good at doing their job, how's that ?

 Sounds wise :

3. "And don't knock on the Secret of Mana remake, it is an action RPG with FULL 3D animations too ..."

So does the game in a full rendered 3D space with 2D sprites. Animations work needs to be done in both. The style of gameplay has nothing to do with this.

But I don't need to talk more, TruckOSaurus said it first ...

"Yet the SNES game looks better"

2. How good the voice work is not relevant to the game's production value. It's the exact reason why I am so interested in the VAs themselves because the big shots and experienced will ask for a noticeably bigger cut for their share of the work compared to the nobodies and noobies ... 

There's a reason why nearly every western AAA studio seeks out the Troy Bakers and Nolan Norths ... (English voice acting is by far the biggest market out of all of voice acting with Chinese being a distant second in terms of both wealth and population factored in)

I don't know how it goes for Japanese voice acting but English voice acting is VERY prestigious ... (they get paid vastly higher per hour than the writers or the game translators(!) themselves so think thousands of dollars per session, maybe even tens of thousands to a hundred(!) for some) 

3. There's arguably more programming work involved with 3D animations/motion captures/chroegraphy compared to 2D animations that can just be drawn ... (heck, outsourcing that work would be very easy and the work can be reused across many different versions of the same works but there's a reason why artists are often mocked as "starving")