| HollyGamer said: 1. The tech is not quiet mature, If SONY going to choose affordable tech |
Okay. Lets clear up some misconceptions.
Next-Gen tech is mature, it's not overtly difficult to beat the Xbox One/Playstation 4 in regards to GPU capabilities, modern GPU's make the Xbox One/Playstation 4 look positively anemic.
| HollyGamer said: AMD is the number one choice and Ryzen is just barely out on the market, and the mobile version also need to have several configuration and tweek, even they will have a new configuration and model next year, probably Sony will still be waiting for more model to come and wait for the price to be drop. SONY definitely are going to use a mobile version of Ryzen APU and try to get as affordable as much, but better in performance in ratio compared to the old jaguar. |
Ryzen has been on the market for over a year.
Mobile Ryzen is using the Zen+ core.
Not even an excuse at this point when AMD is developing it's next Ryzen core.
Whether Sony will opt for an APU really depends on economics, if the chip is going to be rather monolithic, then they might take a thread ripper approach and have multiple chips on the same package as it would reduce costs.
| HollyGamer said:
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Graphics Core Next is extremely modular all things considered.
You can have a Graphics Core Next 1.0 based GPU with Navi features tacked on... This is the same approach Microsoft and Sony took with their consoles.
That doesn't make it a new architecture, it's still Graphics Core Next, it's just a variant.
| HollyGamer said: The price for the mentioned spec will be monstrous for gaming consoles , Ryzen is still very expensive , even it's considered low compare to intel but to include a medium to high end GPU will be very expensive not include RAM, cooling system, PSU, controller ,etc. |
Pretty sure I read that AMD has a 61% profit margin on it's Ryzen CPU's, some a little more than that, some a little lower, these semi-custom console chips have a different pricing structure and thus shouldn't be compared to what is on the PC.
But if you think the consoles will get an identical CPU found on the PC/Desktop, then you are kidding yourself, that has never happened in the world of consoles, there is always changes to things like buses, caches and so on.
Even the Original Xbox with it's x86 processor had cutbacks to things like cache in order to cost reduce.
| HollyGamer said: 2. PS4 Pro legacy, Like I said a while ago. PS4 pro has just been release, even if some people said is not on par with its competitor, PS4 is still doing well on the market, and it's still have potential to grow on sales. |
It is not on par with the Xbox One X.
We are entering the second year of the Pro being on the market though.
| HollyGamer said: SONY are waiting for its competitor first to react , their direct competitor are Microsoft , because SONY are in good position with their sales, even thou Nintendo surpassed their sales on Japan , it's not affecting their current base sales around the world. |
Evidence?
| taus90 said: like just buy one game and it will automatically have better fidelity on PS5 cause of x86 architecture, like PC. |
Uh. No.
The PC gets away with it because it has a plethora of graphics options exposed to the user.
The only Playstation 4 games that will have better fidelity on the Playstation 5 are ones that will be patched... And in the case of games with a dynamic resolution employed... Will run at maximum resolution.
You get what you are given on consoles, that's life.
| JRPGfan said:
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Would they really though?
| VAMatt said: Agreed. The current gen has at least 2-3 more good years in it. |
Sooner it ends the better though.
Aura7541 said:
The shift from Jaguar to Zen is already a big upgrade. And this doesn't take other factors into account such as a larger RAM pool and higher memory bandwidth. The issue is more of whether a 7nm Zen/Navi APU will be ready for late 2019. |
Well. If Microsoft/Sony wish to eat some costs, they could build their next gen chips on 12nm instead and quickly drop to 7nm when it's matured.
Still. AMD needs to get it's shit together, not having draw stream binning rasterization and Primitive shading (Available only if you access an API) is a big omission for Vega and forward architectures that I hope doesn't have a flow on effect to next gen.

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