| TranceformerFX said: The PS3's "Cell" architecture is propietary, the PS4's X86 architecture is not. That is why you can't have backwards compatibility. I have now enlightened this thread and the ignorance has illuminated into knowledge. Moderators can now close this thread. Have a good day. |
The Xbox 360's CPU is propriety.
The Xbox One's x86 CPU is not.
And Microsoft achieved backwards compatibility.
| taus90 said: So by your logic even what you are saying doesn't make it right, just because you are enthusiastic abt SoC. Sure everything is possible in programming language, with enough time and coders, it took almost 10 years to get first proper ps3 emulation on PC. But like u said "Emulation is alway worth it" and just because MS could do it so can sony , if you knew PS3 isntruction sets you would never ever in your life would wanna touch a gaming console again MS codes were more straight forward three cores gpu and one memory pool..thats it those were our targets, and those can be emulated without moving messing around codes that much. |
And none of what you have said here directly contradicts my prior statements.
| taus90 said: even if Sony takes the approach of MS who have like 100's of employee to repackage 360 games and bake them in future updates, just the amount of time that will be spend to break down the codes written to co-processors on PS3 and make it run on x86 instruction set will be equivalent to remaking a remaster with updated textures. |
And you are just confirming my point. It's not an impossible feat, you are just making up excuses.
But no, it will not be an equivalent to remaking a remaster. Why? Because once you have the framework built, in theory you should have a good flow of games going out the door.
| taus90 said:
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Whether or not it is worth it is ultimately irrelevant. Nor do I care if you find it a waste of time. Not my circus, not my problem... Fact of the matter is...
It is worth it to me, it is worth it to millions of others, I couldn't give a crap about the advertising/financial side of the equation as that is not my problem.
| taus90 said:
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And you just agreed with me yet again.
If you bothered to read my prior posts, I pointed to parts of the Xbox One SoC design that retained some hardware backwards compatibility with the Xbox 360.
Kyuu said:
I was clearly referring to proper old school emulation; not "semi-porting" games individually then call it "emulation" Emulating PS3 via software does require better specs than what the PS4 has to offer, so it's definitely an issue of power. If PS5 is powerful enough, Sony could achieve emulating PS3 without having to rework things for every game. Like with capable PC's. |
Microsoft is doing a little bit of emulation on the Xbox One.
Either way, running Playstation 3 games on the Playstation 4 is indeed possible if Sony is willing to put in the hard work.
I mean shit... People said running Xbox 360 games on the Xbox One was impossible and I argued that wasn't the case multiple times. - Guess who was right about that? I was, that's who. (Thanks Microsoft.)
| Eric2048 said: Even the most powerful PC's have trouble emulating PS3 games there's no way PS4 could. but BC for PS1 and PS2 titles should be a thing. |
When you are chopping up instructions and having to process sometimes multiple-times more work, what do you expect? Not an issue for Sony and Microsoft though when they have intimate knowledge of the software and hardware ecosystems anyway.
PC Emulation isn't representative of the approach to Emulation on a console, it's as simple as that.
| The_Liquid_Laser said: If you don't think that method is objective, then just look at the consoles that won each generation.
That is 5 winners for it and 2 against it. BC is strongly correlated with success. You may not personally value backwards compatibility, but the data strongly correlates BC with success. |
You are conflating separate issues entirely. And that is a logical fallacy.

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