DonFerrari said:
curl-6 said:
That's kinda like telling a PS4 gamer "you could code your own PS4 emulator from the ground up and play Horizon Zero Dawn at 4K/60fps, why bother playing it on PS4?" Even if a gyro mod exists for PC, (does it even exist? Cos I sure as hell don't know why to make one) that would require me to fork out cash for a powerful gaming PC and go through all the hassle of modding which is frankly beyond my limited technical expertise, why go to all that trouble and expense when I'm already quite happy with the gyro-powered Switch version?
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If there is interest on the idea there will be modders making it on the games, it doesn't really have to be you. Kinect had several mods to play on PC, PSVR work on PC, so if people liked the idea of gyro aiming on Doom they could make a mod.
But it's funny that you compare making a mod to put gyro controls on Doom to make a full working emulator.
Still haven't seem where did I say you have to do it.
HoangNhatAnh said:
So Xbox 1 X use a small mobile chip? Who would have though? LOL. Vita must be as strong as ps3, damn. Every tech analysis guy should learn again
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Where did I say X1X use a small chip?
HoangNhatAnh said:
Yeah, you can buy a GAEMS Vanguard and that is already enough to play ps4/xbox 1 games on the go everywhere you want, even when you are walking. Buy this system and you can play any game on this system without have to purchase any other system to play game on it while a lot cheaper than Switch and last 4 hours for AAA games, brilliant
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And what mod can you make for Switch to play games on a better resolution?
zorg1000 said:
What the hell are you going on about?
Nobody is "apologizing" for "shortcomings", they are pointing out that they are completely different devices in terms of specs, features, size, price, etc. so a sizable gap in visuals/performance is expected.
Switch is significantly cheaper than high end phones and has just as good of battery life when playing demanding games so i dont think bringing them up supports your argument.
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Nobody? Ok ok, sure.... all criticisms deflected but no defense...
Metallox said:
Call again in 10 years.
Doom on Switch has its instances where it drops hard on several major firefights in Nightmare difficulty, not so much anymore after the patch, but it's still noticeable. I've always to be tempted to make a chart to include all the firefight sequences in the game and state which ones make the Switch to drop really hard, which shouldn't rise to 30%. But I mean, it's worthless. All in all, I'd argue the game is completely playable even on a system that only allows it to peform at 27.7 FPS in average (don't remember the exact number stated in Digital Foundry's latest video).
Image quality is another story, but it still looks good, especially on portable mode, where all the drawbacks are pretty much taken away thanks to the smaller screen. At the very least, the game never ever drops to this, even with its agressive anti-aliasing:

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What an ugly PS2 game.
Not acceptable, only switch can play console games on the go (notebooks never existed in this reality).
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