Pemalite said:
They all use completely different ISA's.
Well. Sony can afford to put a team together that is dedicated to the task that will not take time/attention/resources away from other projects.
Power isn't the issue.
Disagree. Emulation is always worth it. |
aah dude u are off on so many levels.. but i have to say one thing as a person who has worked on PS3 games and PS4, I would tell you this just running an emulator on PS4 isnt going to make PS3 game work, the amount restructuring of codes required to move from SPU onto CU's is huge, with that much effort remastering a game sounds feasible, and the emulation is more difficult coz besides new architecture sony also had to over haul their framework and PSlib. Of course emulation will work on games that relied heavly on RSX, but there weren't many and those are the games i dont think anyone wanna play.
Also speaking about Xbox BC one of the reason MS was able to achieve backward compatibility is the their strong OS and virtualization framework under the hood which is more in line with their 360 (DXlib), and the base for Xbox one BC was that late in the 360 life cycle MS had introduced a feature of installing the full games on to the internal drive and play it with just a disc verification, so MS built upon that and are recompiling each games so that Xbox 360 emulator can handle them with each firmware update.. Its this recompiling part which is damn difficult with SPU codes.







