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Kyuu said:

I'm not a tech expert but the structural difference between PS3 and PS4 appears to be greater than between X360 and Xbox 1.

They all use completely different ISA's.
Xbox 360 and Playstation 3 are PowerPC based which are different than x86.
The Xbox 360's GPU however is more custom than it's PC counterparts, where as the Playstation 3's GPU was essentially an off-the-shelf Geforce 7.

So "not exactly" is the answer I can give you there.

Kyuu said:

Sony doesn't need to copy that (assuming they're even capable) since their priorities lie else where like they should. It's understandable that they don't want to waste time, effort, and resources into what amounts to very little, whereas it's inexcusable in the case of BC with PS1 and PS2 because PS4 can emulate those without any extra costs apart from one trusty emulation software that automatically takes care of 99% games. That is unless licensing is a bigger obstacle than I imagine it is.

Well. Sony can afford to put a team together that is dedicated to the task that will not take time/attention/resources away from other projects.
Excuses aren't solutions.


Kyuu said:

Hopefully a well designed PS5 will be "properly" backwards compatible with PS4, maybe even PS1-3 thanks to it having enough power to truly emulate PS3 without any time wasting game-specific coding/programing.

Power isn't the issue.
Playstation 3 emulators on the PC not only run better, but perform better than the Xbox 360 emulators.

There are ways to engineer around various issues which I highlighted prior.

Kyuu said:

Pseudo-emulating PS3 just isn't worth it imo.

Disagree. Emulation is always worth it.




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