TheBigFatJ said:
especially when the difference is in number of threads that can be run, there will always be a lot of games that look and run similarly or slightly better on one platform or another, but the games that stress the CPU will likely run more poorly on the PS3. And right now, a lot of games do. |
Your saying that the 8 threads (available to the games) the PS3 is capable of is somehow less then the 6 threads on the 360? The PPU has 2 threads of general purpose processing power and the SPUs have one thread each, optimized for floating point math. This is the same math used for things like vector transformation, stream decoding, and many other 3D vector related tasks. Since you took a programming class you should understand that most of these processes are handled by the GPU on today's machines because they are optimized for the exact same type of calculations. If you treat the SPU as a secondary video processing pipeline running at 3.2GHz, you'll get the most benefit out of it (especially since it's memory runs at full core speed [it's essentially a high end workstation class video PPU). When you say "games that stress the CPU" and since you appear to be in school, I'll assume you don't have the experience to understand that very little of any games processing cycles are used for things other than waiting on the GPU to finish some of these tasks and move along to the next stage where to fill the video buffer and sit back and wait. I would argue that AI is probably the most intense general purpose process on the CPU, but your hardly going to use all 6 general purpose threads for that.
It seems the mods need help with this forum. I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.
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