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HoloDust said:
Stefan.De.Machtige said:

Because it's also portable and possibly played in short burst so it would need a function as this.

At least they are giving players the choice to do so .

Being portable is quite silly excuse - like I never had a phone or kid interupt me while playing Souls - "You Died", you just deal with it, or you don't play while something can interupt you.

Maybe I'm being too harsh, I'd need to see actual implementation, but puting Save anywhere into Souls just doesn't seem right - what's next, pause on inventory?

I'm sure it's a "save and quit anywhere" feature, and other versions kind of had that as well: when you quit the game without saving you'd continue were you quit.