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Most "open world" games, quite a few of them implement too many of these token mechanics to be taken in with any real depth ...

A lot of the games that try to add a "morality" system are often terrible social simulators and I don't think many of the open world games that are primarily shooter based can get melee combat correctly ...

Most of the RPGs that proclaim to be such also suck at the fundamentals since there's hardly any "specialized character classes" to "role-play" ... (most JRPGs would fall into this, I would say they are closer to "interactive adventures" but none of the point and click shit)