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Capcom mentioned back in February 2017 that they'd recouped their development budget for RE7 in the first week of release, back when the game had shipped 2.5 million, and they were happy with those numbers. RE6 had a huge development team of over 600 members, while RE7 had a team of just 120 apparently, so it sounds like they tightened their belts a lot after RE6 didn't meet its unrealistic expectations, made a game they could more easily manage with lower sales expectations, and it paid off.