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Ljink96 said:

And that helps your case...how? lol It's not a sign of weakness, it's a sign that they are inexperienced with current gen pipelines, which would affect development time. Armor project has never been ahead of the curve or even on the curve in terms of the art side of game development, coding is coding, they could code in assembley and it'd be a good Dragon Quest mechanically. So yes, they were strangers to it because they never used a PBR engine before XI. They only did the back end of Dragon Quest VIII, and Level 5 did the front end, which is why it looked the way it did. They contracted Level 5 rather than their internal team because they wanted a specific style for DQVIII and possibly learn from Level 5. 

And I didn't say because they outsource they don't have standards, they haven't in the past been as adequate as Square in that department. And we're not bringing up the 3DS version because it's not even being released in the west...it's not being delayed. Why even bring that up? They were well staffed on both versions, and it's a SD game, something they're familiar with. People don't understand the difficulty of working with HD games, hell even Nintendo underestimated it, and for Armor Project it wouldn't have been any different. Nobody is calling anyone weak, just inexperienced and it happens. DQVIII looks the way it does because of Level 5, not Armor Project whom didn't really get 3D all that well until VIII. They're an old fashioned company still, to this day. Really simplistic and they move at their own pace. Nothing wrong with that, but there are repercussions to that. 

Outsourcing =/= Inexperienced (the studio is OVER TWO DECADES old)

Armor Project are not idiots and the vast majority of high end developers have only transitioned to a PBR workflow at the beginning of this generation so nearly everyone started from scratch when working on the basis of the technology ... (PBR was relatively new technology and most developers didn't have access to it until the very end of last generation)

Don't even dismiss the work they did on the 3DS version just because it's not getting localized, tons of man hours were poured into getting the game up and running on the 3DS ... (they worked on what was essentially TWO different games at the same time)

Why are you even downplaying the work put in by Armor Project ?