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Nem said:
Nuvendil said:

snipped for length

I am a realist, I know many games are a challenge, I know Switch versions take time.  I never would have requested Doom or Wolfenstein 2 at all and never would have complained of their absence.  And their presence doesn't have me up in arms demanding Battlefront 2 or Battlefield 1 or Witcher 3.  Cool as those would be, those are very challenging.  And I am not complaining at all about Wolfenstein 2's dev cycle cause I get it.  

But DQXI?  No.  No, this is not acceptable.  Wouldn't be on the PS4 or Xbone or PC.  When you take all the elements into consideration, there is no excuse.  This is on Square.  And this is unacceptable.

 

 

Edit:  Sorry this is such a wall of text and I'm sure you weren't trying to pick a fight, but I've seen the attitude I described far too often and it bugs me to death.  And also, calling your opinion the unbiased one, implying those who disagree are biased and wrong by default came off as quite condescending and abrasive.

If i came across with a high and mighty tone, i apologise it wasn't my intention. I don't think i did, but everyone knows that if you post something critical about Nintendo here you get jumped by a pack of wolves.

You were thoughtful so i'm replying to say that i agree with you that squeenix should never have announced a switch version and should have brought the 3DS version. The switch version will probably still come, but they aren't willing to do the engine heavy lifting, wich is their legitimate choice. This statement is them trying to get pressure out.

But you know, theres a root problem on why such a modified version of the engine is required. So, it's just the reality of Nintendo's choices.

Like I said, I'm a realist.  I don't expect devs the world over to drop what they're doing and start making Switch versions immediately and delay their launches just for a simultaneous launch.  I don't expect Switch versions to materialize from thin air when a company like Bandai makes a big show of promising support.  I wasn't even that bothered that DQXI launched first on PS4. 

But the leeway afforded by the Switch's timing and specs only gets you so far.  In the case of DQXI, I think they've gone well beyond that.  They announced the game in 2016, have had dev kits since about that time, have had Unreal Engine 4 official Switch support for over a year, and have had almost a year (and by September over a year) to work on porting the game post-PS4 launch.  And all they have to show is an unspecified long delay and a statement that they haven't even done step 1, complaining of compatibility that was added over a year ago by Epic and has been constantly improved since?  Even Shin Megami Tensei 5, a new game that was at the very start of development in January 2017, has screenshots.  They've had plenty of time. Even if all they had was a trailer and a Q1 2019 release window I wouldn't be as condemning. But they don't even have that and looking at all the factors, all the circumstances, and looking at the game itself, that doesn't make any sense.