HollyGamer said:
What I mean Ray tracing that is possible in next gen probably some kind of hybrid ray tracing like they have explained in this year GDC. It will just fill some spot on object that is difficult using resteration technique and filling it just to add real time environmental effect so developer don't have to focus on building more assets on shadow and reflection, so more resource will be use for other affect. |
"Hybrid" Ray tracing has already been in games for years.
| Spindel said: On a TV in the livingroom 4K is not needed. High dynamic range is more important. On a computer monitor that you usually sit within 50-60 cm it has more appeal. |
Whilst you aren't necessarily incorrect...
I saw a massive difference moving from 1080P to 4k on my living room TV.
I saw a massive difference moving from 1080P to 1440P on my PC. (Although, that came with an equally large increase in display size, balancing each other out.)
When it comes to game rendering though, aliasing gets significantly reduced regardless of your panels resolution, so 4k come at me.
| Otter said: I hope 1440p is the standard developers target and use next generation GPUs to aim for actual better vfx, lighting l, assets and performance. |
1440P is more or less the minimum I expect out of Playstation 4 Pro/Xbox One X games though, so I expect games to hit 4k more often next gen.

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