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Qwark said:
Miyamotoo said:

Actualy opposite, Nintendo update IE version on console and now SE need to update version of game for Switch hardware.

This is UE4 game, engine that's very scalable, game that doesn't look at all demanding, game can run easily on Switch hardware. Saying that Nintendo is blame in this situation and not SE that announced game too early for Switch and they still dont know when game will be released, not to mention that fact is that SE is worst in industry when to come to this kind of things (announcing games too early and have plenty of delays), is just ridiculous.

It runs 900/30fps on PS4 that either means the game is among the most demanding games on PS4. Or the code is very poorly optimised. Either way porting a game that runs 900p/30fps on PS4 and only in 1728p checkerboard on the pro to a device that is more than 5 times as weak when running in handheld mode is no small feat. At least with Doom you could cut the FPS in halve and the resolution at the most demanding points using a dynamic resolution.

Sigh...that's not how that works, it's not that simple.  Is Yooka Laylee more demanding than Doom?  Does its presence on Switch mean the Doom port is garbage and should be 60fps?  How about Crash, also 30fps on both.

Or Snake pass!  864p 30fps on PS4 and was ready for Switch *at launch* and that's a UE4 game.

... all of these are much less demanding games than Doom that targeted 30fps on PS4 by choice more than anything else.  From every single technical analysis I have seen of DQXI, it's the same story.  If I had a dime every time someone used that flawed logic, I could retire before I'm 30.

Last edited by Nuvendil - on 08 April 2018